The adjustments to play style that this requires can be difficult, but we feel it’s well worth it because it gives an entirely new perspective on this period of the war. Our intention is that playing as the Soviets feels authentic with respect to history. As a result, the “Rzhev meat grinder” plays very differently from anything you’ve seen in Unity of Command II before. The mechanics and the scenario design were carefully adapted to the period. When designing this scenario for Moscow 41, we really wanted to do these momentous events justice. They are also not very well known in the west, especially given how the Red Army suffered a quarter of a million dead there in early 1942 alone. The battles around Rzhev are easily among the toughest and bloodiest of the entire World War II.
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